![]() Inside the terminal select "Inbox" then "Admin Password". The terminal is located behind one oof the desks, and there is actually a chance for a Bobblehead to spawn underneath it so be sure to check the shelf. With that new information in mind, its time to follow the quest marker to the ground floor of one of the hotel buildings and find Vincent Fried's Terminal. Grab Margie McClinktock's Holotape and listen to it to learn more about the missing key fragment. Follow the quest marker into a small room with a computer terminal. Clear them out as you explore the buildings, and grab whatever loot you like. To get there easily simply fast travel to the observatory then follow the train tracks north.Īs usual the location is overrun with Scorched and possibly a few Ghouls and Radrats. Start by heading to Sunnytop Ski Lanes, far to the north of the ATLAS Observatory. With the second key fragment in hand it is time to go after the Diehard's, which again requires visiting multiple locations. But be careful, grabbing the key activates a time bomb, so run away as soon as you've got it. Once you have killed all the Super Mutants and looted the town to your content, grab the Trapper's Key Fragment off Walter's body. Unfortunately the town is overrun with Super Mutants, so you will have to deal with them before you get your prize. The key is found on Walter Griswold's corpse in the middle of town. Either teleport to a nearby location or follow the road up the cliffs to reach the town. This note will tell you to go to Huntersville, a town located west of the Trapper's Camp. Once inside the Trapper's Camp grab whatever loot you want then follow the quest marker to the Trapper's Note. This lets you avoid most of the traps set at the entrance. I recommend going south of the radio array without heading down the cliffs, then approaching the camp from the west side. Trapper's Camp is not a Location, so you won't be able to warp there and it can be hard to find. Start by heading to the Trapper's Camp marked on your map, south of the National Isolated Radio Array. Next up is the Trapper's Key Fragment, which you will need to visit multiple locations to obtain. Clear them all out, scrap whatever items you need to, then follow the quest marker to the glowing green corpse of Freddie Lang to loot the Blackwater Bandit's Key Fragment. Lead them up the mine shaft if you need to create some distance. There isn't much space in the mine, so it is easy to get caught in a close quarters battle. These Miners are fairly threatening, wielding shotguns and powerful melee weapons. Heading into the hallway on the left will guide you to a large room filled with Mole Miners. There is some minor loot you can get in the dead end, and there are also some workbenches you can use to scrap any random items if you need it. Heading forward will take you across a rads riddled bridge to a dead end and some more Mole Miners. Once past that room you will find a split path. You will encounter some Radrats in a junk filled room. Once you are ready to explore the mine follow the train tracks down the shaft. There is a bobby pin box in the office on the left, and if you use the stairs to get on top of the office there is a safe that can be lockpicked. Once inside the mine you can grab some quick loot from the rooms to your immediate left and right. They can be avoided by simply running into the mine, but if you want to loot the area you will probably have to clear them out. The outside of the mine is likely to be guarded by some Miner Moles (and occasionally even a high level Glowing Miner Mole). Head to the mine, which is located east of Whitespring Resort. To obtain the first key fragment you need to look for the body of Freddie Lang inside the Blackwater Mine.
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